— PROJECT NAME
Character Customization & Living Worlds
— ROLE
Art Director · Animator
— DATE
2022–2024
Systems work for games: character sets designed with interchangeable outfits and gear that stay animation-ready in every combination — built so players can express themselves without breaking a single walk cycle. Alongside them, environment work designed to feel alive: an ambient animation set — a sea monster swallowing a ship, a gorilla reading the newspaper, lovers on a rooftop — bringing a procedural world to life. Directed a small team on production; my role covered system design, key animation and QA.