PIX

— PROJECT NAME

Character Animation Direction — two unreleased titles


— ROLE

Art Director Lead Animator


— DATE

2022–2023

I directed a team of artists producing the full character animation sets for two games sharing one roster: a fighting game and an arcade sports title. We designed the characters as modular systems built for cross-title use — the same character carrying full combat sets (attacks, hit reactions, stances) and sports sets (dribbles, dunks, blocks) while staying coherent across both. I adapted to a defined style, animated key characters, and quality-controlled every frame.