— PROJECT NAME
Character Animation Direction — two unreleased titles
— ROLE
Art Director Lead Animator
— DATE
2022–2023
I directed a team of artists producing the full character animation sets for two games sharing one roster: a fighting game and an arcade sports title. We designed the characters as modular systems built for cross-title use — the same character carrying full combat sets (attacks, hit reactions, stances) and sports sets (dribbles, dunks, blocks) while staying coherent across both. I adapted to a defined style, animated key characters, and quality-controlled every frame.